to solve personal, local or global challenges
or just because it's so much fun!
Learning how to bring your bold ideas to life

between all educational levels.

a unique collaboration

and what it takes to bring an idea to life

that having ideas matter

creative,

learning to be

light

when students see that what's happening in the classroom can impact the real world, they see their education in a whole new

Project-Based-Learning

Inter-Generational

Creativity

STE(A)M

Co-Creation

Imagination

Empathy Design

Joy and Wonder

Respecting Each Other's Talents

Entrepreneurship

Maker-Centered-Learning

Product Design

learning how to bring your ideas to life

Children learn how to bring their own idea(s) to life.

Enabling young people to drive their own future, and helping them to become self-motivated, creative, problem solvers, innovators, entrepreneurs or creators. Whether they eventually work for another, or become self-employed, they will have the skills that organizations, companies, and the world at large desire.

our unique and multi-award-winning methodology:

In 1 Academic Year:

STEP 1: IDEA


PRIMARY SCHOOL
CHILDREN

invent
their Dream Machine.

STEP 2: CONCEPT


Higher Education
Students

design
a Concept.

STEP 3: PROTOTYPE


Technical Secondary
Students

build
a Working Prototype.

Whether you want to solve a challenge in your job or neighbourhood, create something fun, start your own company or whether you want to come up with a solution for something personal or a global issue, all require bold action to bring your idea to life. This is where (in the words of Harvard University) MyMachine delivers the “I can do that” perspective to all participants.

Students

learn that having ideas is important. That you shouldn’t be afraid to express your ideas -even if they sound a bit weird or challenging in the beginning. They learn what it takes to bring an idea to life; and that you can do it by respecting each other’s talents, co-create, collaborate and being persistent and resilient;

Educators

experience the power of project based learning. They participate in an open education process that proves to students that what happens in a classroom can impact the -and has a link to- the real world. That’s the pivotal moment they realise that MyMachine – and thus education – brings them skills they can use for life.

Our Communities

recognise that we bring these young people a growth mindset allowing them to dream and think bigger, and becoming better in who they are. Because the best version of yourself is the best tool you have to being a contributing team-player to the human race. And we need a lot of strong team-players since we face exigent concerns. The global challenges we face can’t be won by some individual efforts. From climate change to inequality, from global health to poverty, these are all areas that require collective, long-term responses.

The biggest tool we have to turn this into success is education. But we need to change how we define success at school because that shapes students’ mindsets and behaviours for the rest of their lives.

We know that taking their ‘dream machine’-ideas seriously means the world to all participating children.
Wherever life takes them, dance, engineering, plumbing, IT, fashion, law, filmmaking, management, community building, or space technology, one of the most instrumental skills to bring you happiness and to make you thrive, is learning that you can bring any idea to life. No matter the scope of your vision, whether it’s something personal, local, or global, making it happen starts with the creative confidence that your ideas matter, that your ideas can make a difference.

That is how we will see a lot more of us doing a lot more to shape this better future, we all need to design together.

And the best part of it: it’s crazy fun!

MyMachine is Endorsed by (a.o.)

Hank Nourse,
The New York Academy of Sciences

Sir Richard Branson

"By engaging children’s imaginations and encouraging all members of the education community to share in their innocence, curiosity, and capacity to dream, MyMachine inspires a love of learning that will serve participants for life."

"Love this concept - giving youngsters a way to work together and bring their dreams to life."

Tom Vander Ark,
Getting Smart
(previously the first Executive Director Education
at the Bill & Melinda Gates Foundation)

“MyMachine is the kind of methodology that gives young people confidence in complexity, initiative in opportunity and awareness in diversity."

Sir Ken Robinson

“We need inspirational, practical examples of the vitality of creativity, the dynamics of collaboration and the power of possibility. That’s exactly what you’ll find in this inspiring account of the work of MyMachine.“

Amy Kamarainen,
Harvard Graduate School of Education

Christina Smiraglia,
Harvard Graduate School of Education

Edward P. Clapp,
Harvard Graduate School of Education

“Wherever MyMachine chooses to go next, it is our hope that these three intangible outcomes—cultivating wonder, joy, and a sense of community—remain central to its mission.”

Saku Tuominen,
Founder and creativive director HundrED

Peter Gamwell
Author of The Wonder Wall,
presenter and
award-winning leader in education

"Spreading innovations such as MyMachine across borders can be a gamechanger for education, worldwide. We will continue to encourage as many stakeholders as possible including schools, educators, administrators, students and organizations to get involved so that we can work towards a positive future."

“Ultimately MyMachine provides a model of a creative process that achieves a wonderful balance of unleashing of imaginative and unique ideas within a structure that is supportive, open and flexible.”

Peter Demuynck,
Agoria, The Belgian Technology Industry Association

Angela Haydel DeBarger

"The companies are in need of young, skilled and creative talents. From the kinds that are not afraid of taking on groundbreaking ideas and turn them into tangible new products and services. Students learn that every idea matters if you want to contribute to innovation. And they learn to do so through collaboration and by respecting each other’s talents. Exactly like they will need to to do in their future jobs."

"Because the children really are the “bosses,” MyMachine can teach us a lot about how to foster student growth in disciplinary practices, problem-solving, social and emotional learning, and creativity."

Through our growing global network, partners can share ideas and innovations across borders and adapt promising ideas in their own countries.

With Global Impact

> 700 000 Student-Hours

> 16 000 Students & Educators

> 47 Countries, 9 Country-Chapters

> 14 000 Ideas

News & Stories

Some of the invented Dream Machines

Discover our world map of dream machine ideas:

Contact

MyMachine Global Foundation
President Kennedy Park 10
8500 Kortrijk
BELGIUM (EUROPE)

Piet Grymonprez
Co-Founder & Managing Director

Mobile: +32 475 615 233
Mail: piet@mymachineglobal.org

Founding Partners of the MyMachine Global Foundation: